![]() Oddly, they did disable some of the zooming commands (I can’t zoom out for a broad view of the landscape). There are still instances of that (although in fairness, I didn’t play the tutorial mode first), but the majority of the time it is pretty obvious what you can do with the touch screen. In the original version, there were times when I wasn’t sure what buttons to hit, or how to get the information I am looking for. The touch interface seems drastically improved as well. Given that the retina display could almost certainly show that additional information (heck, it could probably show units bleeding with arms chopped off), this is clearly a short cut approach in the programming.įigure 1 - Enhance graphics makes the game more enjoyable. Now each unit is just shown as a singular figure. If one or two of the three died in combat, you saw that in the overhead view of the unit). For example, in the first version, you could look at a unit and see how large it was, thus giving you an idea if it was damaged or not (for example, three spearmen represented a full strength unit. The graphics still pale compared to the PC version (and I don’t know why we don’t have more animated cut scenes), and they did do some odd re-designs. That in itself made the game more enjoyable – I didn’t feel like I kept needing to adjust my glasses. ![]() You have some nicely animated figures, lush planetary scenes, and overall an improved “crisp-ness” of the graphics. Well, first off, the good news is that the graphics have been improved. Despite the problems, I still gave it four out of five stars, just because Civilization the game itself (Civilization) is just so good. The graphics were sub-par, the game play was “dumbed down”, the interface was a little clunky, and in-app purchases (after buying a $10 app) were everywhere. But beyond the initial enjoyment and euphoria of seeing the app, I identified some clear problems. First off, it’s Civilization – THE turn based, empire building addiction. What better time to purchase and review this app, with the previous review fresh in my head! Please note, the images are from the iPad version of this universal binary.įirst, I wanted to summarize what I liked (and didn’t like) about the previous version. I reviewed Civilization Revolution (for the iPhone and iPad, separate apps) a couple of weeks ago, and then suddenly what do I see? Civilization Revolution II is released on July 1st. ![]() Nor “store”, but I anticipate in-app purchases.Still lacks the depth of gameplay from the PC version. ![]() On to Civilization Revolution: Civilizations.Civilization Revolution II, by 2K. Time heals all wounds, as the saying goes, but you may be making some pretty heavy wounds (requiring heaps of time) if you're not careful. They may offer things to trade and so on. Breaking a Cease Fire doesn't anger anyone, but it does mean your own men will start getting attacked.Īfter enough time, the other civilization may start making nice with you. After the 10 turns are over, it is downgraded to a Cease Fire. A Peace Treaty lasts 10 turns, during which it cannot be broken. If two sides are at war, they may sign a Cease Fire or Peace Treaty through the diplomacy/trade screen. The AI gets testy when nukes start flying, but otherwise they have no concept of "over-reaction." Just don't go burning down enemy cities, and you'll be fine. For example, if an enemy invades your territory, you may freely send a million Stealth Bomber-dropped bombs into his capital. If you constantly double-cross allies and show a pattern of declaring war after, say, taking a city by culture, the AI will get angry and possibly declare war on you before you get a chance to.ĭoing whatever it takes to defend yourself is never looked down upon. There is no formal indication of who is the aggressor, but the AI remembers actions. Whoever starts the war is considered the aggressor. Doing either will ask for a confirmation, and there's no going back from it. Either do it from the trade screen after contacting a rival, or just move one of your units into their border. If you want to declare a war, you have two ways to do it. Typically, the computer players will do everything in their powers not to start wars, although some of the more bloodthirsty leaders (like Julius Caesar or Genghis Khan) will fight sooner than later. Wars can start for any reason, including just because you want to get your swords a little bloody.
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